Extra stress damage is suffered if walking backwards through a corridor, when getting hit by traps, or through some interactions with curios, as well as when prolonging a fight excessively. A small amount of stress is also gained when entering a dungeon (depending on its level and the hero's resolve) and while travelling through it, and its magnitude is greatly influenced by the amount of light that the adventurers have at their disposal during any stressful event. A sequel, Darkest Dungeon II, was announced in February 2019 and a board game adaptation is also in development.Stress is mainly gained by fighting during expeditions, through monsters' critical strikes and some particular attacks that specialise in dealing stress damage. The game received positive reviews from critics, garnering several award nominations, and went on to sell over two million copies. The Stress Symbol, or Iron Crown, a crescent with five inward-facing spikes, is also in the game's logo. Played out in a mix of real-time movement and turn-based combat, a core feature of Darkest Dungeon is the stress level of each hero that increases with further exploration and combat a character sustaining a high-stress level may gain afflictions that will hamper, or possibly enhance, their performance as an explorer. Darkest Dungeon has the player manage a roster of heroes to explore dungeons below a gothic mansion the player has inherited.
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